There are currently seven legendaries in the game. This will be adjustable by the user in the next update. It's coded with Java and the libGDX framework. Nope! The game runs natively on Windows, Mac, and Linux. Not currently, but 0.9, the next version of the game, will bring online multiplayer to PokeWilds, alongside a plethora of other features. There's no ETA on the next update, but the game IS being actively worked on. The benefit from using libGDX is that the engine can support cross-platform play, multiplayer, huge maps, and fullscreen mode. I have been using a set of techniques to 'rip' sprites and animations from the console game very accurately - as such, the game is intended to look and feel just like the console games, with some extra capabilities (see core/assets/attacks/). Your monsters can help you explore the world by usual means (cut, fly, surf etc), but there are also be new HMs that allow you to interact with the world in new ways, like building structures/houses, jumping up ledges, starting fires, and more. The levels of wild monsters increase the further you explore, meaning that some biomes with rare mons are difficult to get to. It uses procedural generation to create large worlds with different biomes, each with their own unique monsters. PokeWilds is a Gen 2 game/engine built using libGDX. Enter java -jar pokewilds.jar into the terminal and press enter.Single-click on the pokewilds-v084-otherplatforms2 folder, click on Finder on the top bar, then Services, then select New Terminal at Folder.Extract files, open the unzipped directory and double-click PokeWilds-圆4 to run.Extract files, open the unzipped directory and run pokewilds.exe. Mac, Linux 32-bit, Windows 32-bit: How to Run If you find a bug, please consider creating an issue here on github describing it (that would help me out a ton). I am working hard to find and fix bugs however, expect to find bugs. Things are getting there, but still not fully complete.
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